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Luna by Austin Wintory (Review)

posted Jan 10, 2018, 11:49 AM by Leo Mayr

Luna
is a gorgeous little puzzle game that puts a huge emphasis on its visuals and music. Having scored similar titles such as Journey, Austin Wintory was the obvious choice to breathe life into the stunning visuals. Needless to say, he succeeds in every way.

Luna is simply gorgeous. The game's unique art style is wonderful to look at, and Wintory's score accompanies the visuals beautifully. The score consists exclusively of calm, ambient music that beautifully resonates with the images as it seamlessly carries you through the experience. 
While the music is quite similar throughout, Wintory manages to set the different pieces apart through small changes in instrumentation, so there's really no two pieces that sound the same. Wintory has created several long pieces of music, so there are no noticeable cuts or seams throughout the game, instead the entire narrative just flows from start to finish.

It's difficult to describe Luna. The ambient score has similar qualities to Wintory's work on flOw, Journey and Abzû, yet it's unlike any of them at the same time. While there are no melodies and themes you'll be humming on your way to work, the score is definitely worth experiencing, both in-game and on its own.