Score Reviews‎ > ‎

Killzone 3 by Joris de Man (Review)

posted Mar 5, 2011, 1:03 PM by Kaya Savas

The Killzone franchise has evolved over the years across both the PS2 and PS3. One of the things that has evolved is Joris de Man's scores for the franchise. The music for Killzone is a bold and rich palette of sounds that creates a massive and expansive world for gamers to become immersed in. Killzone 3 is definitely the pinnacle of the franchise and showcases some of Joris' most emotionally charged music as well has some balls to the wall action stuff.

The game itself may have a rather average plot, but as far as first person shooters go it's a great experience and that's only enhanced by the score. While the first Killzone had no in-game music due to limitations of disc space we now have a huge orchestral sounding score that rivals any of Hollywood's summer blockbusters very much like Killzone 2. Joris does a combination of orchestral arrangements and electronic based soundscapes. Most of the in-game loops are electronics while the cutscenes are more orchestral. They blend extremely well and give Killzone that amazing atmosphere. The score calls to mind certain elements of John Williams and Jerry Goldsmith from time to time. It can be grand and sweeping in a romantic fashion and at times harsh and gritty filled with synths.

The music of Killzone plays a huge role for the player especially since the narrative is a bit weak. It adds an amount of depth that makes shooting countless enemies seem not so repetitive. The music never feels like a science fiction score. It's definitely not a genre specific score but a pretty well executed action score. The themes may not come across very strong but they work in subtle ways amidst the action chaos. Video game scoring doesn't get much better than this and it's just a matter of time before we see Joris scoring feature films.

When Killzone 2 came out for the PS3 it was a bit tragic because the score wasn't released until many months after the game. This time around Sony had the score hit iTunes when the game was released so it was great to be able to experience it in the game and immediately as a standalone listen. Highly recommended.
Comments