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Halo: Spartan Strike by Tom Salta (Review)

posted May 13, 2015, 6:10 AM by Leo Mayr

Halo: Spartan Strike
is another Halo game scored by Tom Salta. A lot of what has been said about his score to Halo: Spartan Assault is still valid, though Spartan Strike is definitely an improvement.

Right from the start, the score feels a lot more powerful in “Spartan Strike“, a main theme that almost completely detaches from Spartan Assaults‘s style. A big, heroic and intense main theme that definitely feels right out of a big budget movie. Where other Halo themes emphasize on the mysterious depths of space, this one focuses on the action side of things (finally). The tracks vary a lot more, relying less on choir elements and using mostly orchestral action pieces that are well structured and offer a huge variety. In terms of variety, Spartan Strike covers a lot. From calm, emotional parts to suspenseful (see “Hush Now, Rush Now“) and intense battle sequences and heroic themes. The style also varies a lot, with orchestral pieces ranging from almost playful elements to electronics and percussion based action and combinations of both.

This score only feels wrong in terms of what it is for. This could have been the score for a big sci-fi movie. Tom Salta proves his capabilities as a composer and shows that he can really create an amazing journey that still stays faithful to its origins. While the last third of the album is less spectacular than the first part, there are not a lot of other bad things to say about the music.