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Borderlands: The Pre-Sequel by Jesper Kyd, Des Shore & Justin Mullins (Review)

posted Oct 23, 2014, 11:35 AM by Leo Mayr


What music best accompanies over the top shooter action? Synthetic music! Coming from none other than Jesper Kyd among others who previously worked on the Borderlands franchise, you kind of know what you‘re getting into.

The score in it‘s 110 minutes mostly consists of ambient spacey synthesizer sounds with some occasional action tracks but nothing too memorable. The album starts with “Spacestation“, a really nice ambient track that perfectly resembles the empty void of space. Sadly a lot of the rest sticks to that feeling, creating a lot of tracks that sound alike but just different enough to justify them being separate tracks. It‘s the action tracks that are really worth listening to. At times, a track can start to feel repetitive, but due to the rather short tracks, that does not really matter. I found “Full State Feedback“ to be a fun and simple action track but sadly the track starts fading at about two-thirds and in doing so, commits the most fatal crime any score can commit. Tracks that fade out don‘t just feel incomplete, the fading effect ruins the passage that is faded out. The rest of the album mostly consists of similar action and ambient tracks however none is as intense as “Full State Feedback“. “Eridian Traps“ is probably the most different track, relying on a strong rhythm without a lot of melody.

So, even though the score really has some gems worth listening to, the almost two hours make it difficult to listen to the complete album (especially in one session). The whole score starts feeling repetitive after a while. The music best works when you‘re playing the game but on its own fails to deliver a rich narrative. But then again, it‘s a game about shooting things with big guns, so who needs a narrative anyways?