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Bless by Lorne Balfe [Theme by Hans Zimmer & Lorne Balfe] (Review)

posted Mar 11, 2016, 4:12 PM by Kaya Savas

So what is Bless? Well, Bless is a Korean MMORPG (Masively Multiplayer Online Role Playing Game) that is similar to something like World Of Warcraft. The game is still in its beta testing and has plans on coming to North America, so if you’re into this stuff then hold tight! On the musical side of things, the score is fully finished and in fact was released by the game developer on YouTube. So definitely go check it out! Hans and Lorne got involved because they fell in love with the artists and the design of the whole world, and while Hans worked on the theme it was Lorne who delivered a wonderfully realized fantasy score.

So I think we’ve gotten used to this setup by now. Hans and Lorne work on the main theme and then Lorne takes care of the heavy lifting and writes the body of the score. Even though I have to say, based from my ears, it seems that main theme has lots of Lorne pumping through it and it’s a fantastic theme. While Lorne has tons of experience in video game scoring, this would be his first MMORPG. It probably falls closer in line to how he approached his Assassin’s Creed given the nature of the open structureless scoring. Here we get some great bold tracks that were probably composed conceptually, meaning they were written based off ideas rather than true narrative elements. And that’s the goal of a MMORPG, it’s meant to build a world for the player to get lost in. The score is never afraid to go big with the lush fantasy sound and bold melodic structures. It creates a sense of epic wonder and echoes the weight of battle rather successfully. The use of choral work definitely adds that sense of gravitas and emotion to the whole package. The key of an MMORPG is to literally bring a world to live, and thankfully to Lorne's score that becomes a success.  

Musically we get to hear Lorne do ethereal choral work, melodic fantasy action, and all the way to a rollicking sea shanty. It’s a great package of robust music even if there is a lack of intricate emotions. The score is meant to fill the world in which the player will inhabit, and it does a great job of bringing that world to life.