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Assassin's Creed: Rogue by Elitsa Alexandrova (Review)

posted Nov 26, 2014, 8:07 AM by Leo Mayr

While Assassin‘s Creed: Unity is not doing too well, it‘s last-gen brother Assassin‘s Creed: Rogue in my eyes is the best the series has to offer. While the details about Unity just kept flowing in, there was hardly any information about Rogue, so I actually found out who composed the score when I bought it on iTunes and not months in advance. This information was pretty useless for me anyways, seeing as I have never heard about Elitsa Alexandrova before. This music will hopefully change that.

The main theme begins as a soft choir passage, similar to some parts of Jesoer Kyd‘s work on the series but then changes into a stunning theme that uses similar melodies to Assassin‘s Creed IV: Black Flag, but mixed with Irish influences for the game‘s Irish protagonist. It gives the score a distinct feel. The score has all your typical Assassin‘s Creed parts, including some Animus background music, suspenseful and ambient music and a lot of action. Tracks like “Morrigan“, “Prelude To A Storm“, “Run, Shay! Run!“ and “Dangerous Waters“ really stand out from the rest and with the game being an action adventure game, this intense action is just right. “Imminent Danger“ uses a lot of percussion and electronics for a man vs man combat scene. It‘s that one track that always starts playing when you‘re getting into a fight and as such, it is doing a great job. While Matthew Barnes‘ “Hood“ from Rogue‘s announcement trailer is featured on the album, Alexandrova‘s “David And Goliath“ (featured in the story trailer) is the real climax of the album feeling both like an epic piece of trailer music (because it is) and action score at the same time. In some parts the music feels a bit undeveloped but the overall experience is great.

While Assassin‘s Creed: Rogue seems more like a compensation for all those who cannot afford the move to next-gen consoles (including me), Unity‘s performance issues and Rogue‘s amazing score really make it feel like it‘s the proper Assassin‘s Creed game of the year. The score adds to the game‘s narrative however in-game it is actually a bit too silent at times, so I would definitely recommend getting the album. Where Unity‘s almost 140 minutes of music seem too long at times, Rogue‘s 54 minute album is definitely worth its price and actually I feel like there should have been a bit more music on it.