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Slipped Through The Cracks 3

posted Apr 6, 2016, 11:09 AM by Leo Mayr
With the sheer number of films and soundtrack releases that come out on a weekly basis, it's not possible that we can cover every single one. Film.Music.Media tries to be your #1 source for coverage on the newest and most recent releases, but it's inevitable that some may slip through the cracks. This isn't to say the ones that were missed are worthy of ignoring. So in an effort to shine a light on some of the scores we missed during  their initial releases, here's a little spotlight on those that deserve it.

Missed the others?

The Elder Scrolls V: Skyrim
(by Jeremy Soule)
The very first videogame I played that was not on my old Nintendo DS. Few other games managed to grab my attention like Skyrim did. It is an absolutely wonderful game and Jeremy Soule's incredible music makes the player's journey even more memorable. From the incredible "Dragonborn" theme to the calm atmospheric "Wind Guide You", this score is full of outstanding music that made playing the game a one of a kind experience. I honestly can't imagine Bethesda or Jeremy Soule ever accomplishing anything even remotely as great with a future sequel. If you somehow lived in a hermit's cave for the last decade and have never heard the music, then what are you waiting for?

Far Cry 3: Blood Dragon
(by Power Glove)
Far Cry 3's standalone expansion Blood Dragon defined itself through creating a future as imagined by someone from the 1980s. So atop uncountable 80's references, the fully electronic music stands out as the heart of the experience. Where modern shooters rely on pulsating action to get players engaged, Blood Dragon is simply fun. It's not a very serious score, instead it feels very exciting, even bold and heroic.

Monaco: What's Yours Is Mine
(by Austin Wintory)
Austin Wintory only recently got to my attention with his incredibly outstandingly amazing score to Assassin's Creed Syndicate. So one afternoon I decided to see what other projects he had worked on and was surprised to find out he had composed the music for Monaco, a game I thoroughly enjoyed. The music is mostly played by a piano, here and there a few other sounds emerge but luckily not too often. When playing the game, you'll notice the music changung from slower sections into all out frantic chaos as you run away from enemy guards, creating a fun experience, both for the game and the album. A truly unique and memorable experience.

Metal Gear Solid V: The Phantom Pain (Extended Soundtrack)
(by Ludvig Forssell, Akihiro Honda, Rina Yugi, Moe Jono & Steve Henifin)
I really enjoyed the music in Metal Gear Solid V: The Phantom Pain and it's little brother Ground Zeroes for the sudden bursts of excitement. The first score album featured most of the game's more exciting music but 'most' is not everything. The recently released Extended Soundtrack changed that. The word 'extended' may be a little misleading as the new album features no music already included in the first release and only adds new tracks to the collection. While a lot of the music is electronic ambient music, there are a lot of great exciting moments hidded among the 114 tracks. While for the average consumer, 5 hours and 44 minutes of music (combined with the first album thats over 8 hours!) might be a little too much, I have been wanting a score album like that for a loooong time. I really wish more scores would just be released in their entirety instead of a 40-60 minute album. While this extended release definitely has foregettable moments, I am really happy to have gotten it.